UNITED EARTH SPACE PROBE AGENCY
PROSPERO CLASS

 

 

The Name

Since this starship was intended to be the forerunner of the Miranda class, I chose the name Prospero. In William Shakespeare's play The Tempest, Prospero was the father of Miranda.

 

The Inspiration

My model of the Prospero class is a conjectural design derived from the basic elements and design philosophy of the Daedalus class. It's purpose is to support and augment the Daedalus class ships.

The Prospero class is to the Daedalus class as the Miranda class is to the Constitution class.

 

 

 


The 3D Model

Built using Hexagon 2 and Carrara 5, textured using Paintshop Pro 10, rendered in Carrara.

I chose a UESPA color scheme that I saw on Masao Okazaki's Starfleet Museum web site instead of the normal Starfleet colorings because I really liked it.

 

 

The Downloads

The download is free. You can do anything you want with it, and I don't require any of those obnoxious credits to be plastered all over your beautiful renders.

The Poser version is not as good as the Carrara version, but I have no idea how to fix the issues. It should work in Poser 5+, and probably in P4 as well.

The Vue 6 Esprit version turned out pretty good.

No textures have been applied to the OBJ version, but all the texture files are included in the zip file so you can do it yourself in whatever 3D program you import it into.

A very excellent Lightwave version was converted by Dave Ledwith. You can download it here or visit Dave's deviantArt pages.

File Name

Size

File Type

Prospero_CAR.zip

 

2,533 kb

 

Carrara 5

Prospero_Poser.zip

 

2,443 kb

 

Poser 4

Prospero_Vue.zip

 

4,289 kb

 

Vue 6 Esprit

Prospero_OBJ.zip

 

2,892 kb

 

Wavefront obj

         

Prospero_Textures.zip

 

5,179 kb

 

Texture maps

         

Valiant.zip by Dave Ledwith

 

1,712 kb

 

Lightwave 9.6

I did the best I could, but it's still a learning process for me. If you download this and find that something doesn't work, you can send me an email and tell me what the problem is, and I'll do my best to fix it.

richard@merknet.com